Tim Colwill.

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Things From Me

Satire Without Purpose Will Wander In Dark Places

How Warhammer 40,000 abandoned anti-authoritarianism for comfortable cowardice  //  Self-Published, June 2023

The movement to build a better games industry in Australia

Unionisation continues to be a pointed topic in the videogame industry. In this op-ed, Tim Colwill from Game Workers Unite explains the current situation worldwide, and how the group hopes to bolster the Australian sector.  //  ScreenHub, May 2021

The Interactive Games Fund: What Is It, And Why Is It So Important?

In 2007 the Australian games industry boasted 1431 full-time employees. By 2012, that had dropped to just 581. It was, by any measure, a brutal and bloody time.  //  Junkee, May 2019

Why Game Developers Are Talking About Unionization

If you've ever felt like one of the sequels to your favourite games didn't seem to quite click, or that something was missing, or maybe even that a game changed between when you first saw the trailer and when it showed up in stores, well - chances are you were right.  //  IGN, March 2019

Game developers need to unionize

A union can work in this business, and other industries have proven it.  //  Polygon, January 2019

Steam developers speak: Maximum profits for Valve, minimum responsibilities

Valve likes to take a cut of sales, but it doesn't like to be responsible for the store  //  Polygon, October 2018

Valve is not your friend, and Steam is not healthy for gaming

The illusion behind the "Good Guy Valve" reputation  //  Polygon, May 2017

Guest Appearances

Power Levelling - Professional development in unionisation

Get power levelled by your friends, and help out too! Being a part of union means sharing the resources of all the members. Unions will run courses, have arrangements with education providers, and community knowledge sharing programs.  //  Technically Games, March 2023

Building A Better Industry - Australia's First Union For Game Workers

In this session, you will hear why workers are organising both here in Australia and internationally, how GWA grew from a volunteer group into a union and how GWA will help to create a stronger, more inclusive and sustainable industry.  //  GCAP Conference, October 2022

White-collar workers have long resisted unions. A new video game union is changing that

Australia's first union for video game workers will be launched on Sunday, opening a fight for higher pay and better conditions in an industry that has faced accusations of gruelling stretches of unpaid shifts in "crunches" leading up to project release dates.  //  Sydney Morning Herald, April 2022

Boonta Vista Podcast: Episode 83 - Union Activision

We are joined again by Tim to discuss his latest piece about Game Developer unionisation for Polygon.  //  Boonta Vista, January 2019

Sifter Podcast: Episode 100

Tim Colwill joins us to talk about how writing satire for his comedy games site Point & Clickbait, and working as a union organiser for Game Workers Unite Australia, both aim to get us to demand a better games industry.  //  Sifter, July 2018

No Cartridge Podcast: Episode 87

We welcome Felicia and Tim on the podcast to talk about unionizing efforts in Australia and worldwide involving game devs, streaming personalities, and beyond. Absolutely fascinating if you love labor law!  //  No Cartridge, July 2018

The Case For A Game Union in Australia

Tim Colwill from GWU Australia delivers a talk and Q&A session at the FreePlay Festival in Melbourne.  //  FreePlay Festival, May 2018

Boonta Vista Podcast: Episode 38 - State Of The Unions Pt. 2

Tim is back for another round of talking about unions! Andrew, Lucy & Theo are talking to Tim about the Australian union movement and taking a whole lot of questions from our listeners about how to unionise, what's up with the SDA (and info about alternatives), co-ops and more.  //  Boonta Vista, March 2018

Boonta Vista Podcast: Episode 33 - State Of The Unions

Andrew, Theo and Ben are joined by Tim, an officer with the NSW meat workers union. We cover topics like the reasons that casual staff, contractors and developers generally have low rates of union membership, and how they can still help each other by joining.  //  Boonta Vista, February 2018

Game Hugs Podcast: Episode 61

This week we welcome Tim Colwill, editor in chief of the hilariously satirical Point & Clickbait to the guest chair. Join him and our host Jason Imms for a trip down memory lane as the pair relive the shuttering of beloved Australian games outlet games.on.net, discuss the dodgy closure of Interzone Games, and come to understand the strange parallels between poking fun at the games industry, and working for the Australian Meat Industry Employees Union.  //  Game Hugs, October 2017

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