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Satire Without Purpose Will Wander In Dark Places
How Warhammer 40,000 abandoned anti-authoritarianism for comfortable cowardice // Self-Published, June 2023
The movement to build a better games industry in Australia
Unionisation continues to be a pointed topic in the videogame industry. In this op-ed, Tim Colwill from Game Workers Unite explains the current situation worldwide, and how the group hopes to bolster the Australian sector. // ScreenHub, May 2021
The Interactive Games Fund: What Is It, And Why Is It So Important?
In 2007 the Australian games industry boasted 1431 full-time employees. By 2012, that had dropped to just 581. It was, by any measure, a brutal and bloody time. // Junkee, May 2019
Why Game Developers Are Talking About Unionization
If you've ever felt like one of the sequels to your favourite games didn't seem to quite click, or that something was missing, or maybe even that a game changed between when you first saw the trailer and when it showed up in stores, well - chances are you were right. // IGN, March 2019
Game developers need to unionize
A union can work in this business, and other industries have proven it. // Polygon, January 2019
Steam developers speak: Maximum profits for Valve, minimum responsibilities
Valve likes to take a cut of sales, but it doesn't like to be responsible for the store // Polygon, October 2018
Valve is not your friend, and Steam is not healthy for gaming
The illusion behind the "Good Guy Valve" reputation // Polygon, May 2017
Power Levelling - Professional development in unionisation
Get power levelled by your friends, and help out too! Being a part of union means sharing the resources of all the members. Unions will run courses, have arrangements with education providers, and community knowledge sharing programs. // Technically Games, March 2023
Building A Better Industry - Australia's First Union For Game Workers
In this session, you will hear why workers are organising both here in Australia and internationally, how GWA grew from a volunteer group into a union and how GWA will help to create a stronger, more inclusive and sustainable industry. // GCAP Conference, October 2022
White-collar workers have long resisted unions. A new video game union is changing that
Australia's first union for video game workers will be launched on Sunday, opening a fight for higher pay and better conditions in an industry that has faced accusations of gruelling stretches of unpaid shifts in "crunches" leading up to project release dates. // Sydney Morning Herald, April 2022
Boonta Vista Podcast: Episode 83 - Union Activision
We are joined again by Tim to discuss his latest piece about Game Developer unionisation for Polygon. // Boonta Vista, January 2019
Tim Colwill joins us to talk about how writing satire for his comedy games site Point & Clickbait, and working as a union organiser for Game Workers Unite Australia, both aim to get us to demand a better games industry. // Sifter, July 2018
No Cartridge Podcast: Episode 87
We welcome Felicia and Tim on the podcast to talk about unionizing efforts in Australia and worldwide involving game devs, streaming personalities, and beyond. Absolutely fascinating if you love labor law! // No Cartridge, July 2018
The Case For A Game Union in Australia
Tim Colwill from GWU Australia delivers a talk and Q&A session at the FreePlay Festival in Melbourne. // FreePlay Festival, May 2018
Boonta Vista Podcast: Episode 38 - State Of The Unions Pt. 2
Tim is back for another round of talking about unions! Andrew, Lucy & Theo are talking to Tim about the Australian union movement and taking a whole lot of questions from our listeners about how to unionise, what's up with the SDA (and info about alternatives), co-ops and more. // Boonta Vista, March 2018
Boonta Vista Podcast: Episode 33 - State Of The Unions
Andrew, Theo and Ben are joined by Tim, an officer with the NSW meat workers union. We cover topics like the reasons that casual staff, contractors and developers generally have low rates of union membership, and how they can still help each other by joining. // Boonta Vista, February 2018
This week we welcome Tim Colwill, editor in chief of the hilariously satirical Point & Clickbait to the guest chair. Join him and our host Jason Imms for a trip down memory lane as the pair relive the shuttering of beloved Australian games outlet games.on.net, discuss the dodgy closure of Interzone Games, and come to understand the strange parallels between poking fun at the games industry, and working for the Australian Meat Industry Employees Union. // Game Hugs, October 2017
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