At the turn of the millennium, it seemed like the Australian games industry could do anything.
These are just some of the things that nobody in their right mind would call Tim Colwill, a man who has absolutely no business being online but who always seems to be one step ahead of the law. Scroll down for some of his finest words, or click that button below to learn more about Tim.
Someone's got to do it.
Job security in the games industry is widely regarded as poor. The average game developer changes jobs (either voluntarily or otherwise) every two years.
If you care about the quality of the games you play, you should also care about the health and safety of the people who create them. Which means you should care about unions.
Valve likes to take a cut of sales, but it doesn’t like to be responsible for what happens after.
Beneath the glassy smile of Good Guy Valve today lurks an altogether more cold and corporate beast.
Po-faced interviewers and eager brand evangelists are a dime a dozen. Why do that when you could do something different?
Anthony reveals when Borderlands 3 is coming out, Paul punches him in the face to shut him up, and the rights to No One Lives Forever are found in an abandoned temple.
With nothing more than a pencil and paper, Blizzard's Paul Warzecha creates a... man with... a snake-arm. Okay. Take it away, Paul.
Blizzard developers tackle the MOBA genre problems -- while riding a giant goat.
"How quickly will I go sterile if I use the Razer Blade?"
Exclusive look at this upcoming blockbuster.
The atmosphere is electric as we count down to the launch of the most anticipated gaming platform ever.
Scary Mask Man as you've never seen him before -- fighting crime against the clock while being desperately outnumbered. Wait a minute
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